PLAYSTYLE explores the way we play, examining the interactions that take place between video games + the world.
Julián Cordero knows that soccer is really about people.
Alongside artist and fellow Quito native Sebastián Valbuena, the New York-based game designer is crafting the world of
; a non-competitive soccer game that uses the sport’s human side to paint an intimate portrait of the city of the Ecuadorian capital.
For Jesse Morsberger, creating paintings of games makes perfect sense; why wouldn't they be the subject matter of choice for a generation of artists shaped by an era of video game ubiquity?
Treating the game in-motion as a subject for interpretive still life, Morsberger’s art gives form to the unseen reality of video games, drawing parallels between the medium and perceptual art.
ON EXPO ’70
Graphic artist, composer and designer of the cult classic
LSD: Dream Emulator
Osamu Sato recounts ten childhood visits to the 1970 World’s Fair in Osaka, Japan, remembered for its distinct architecture and auspicious vision of the future.
An abandoned virtual city created in 1995 is quiet but not silent. It’s landscape, an urban sprawl of digital postmodern ruins, serves as a pristine record of the online lives of a generation of inhabitants who have since moved on.
A record of local identities, preserved in virtual, architectural perpetuity, explored through a written and visual essay.