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PLAYSTYLE explores the way we play, examining the interactions that take place between video games + the world.
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STORIES︎︎︎
ISSUE #1
DESPELOTE
Julián Cordero knows that soccer is really about people.
Alongside artist and fellow Quito native Sebastián Valbuena, the New York-based game designer is crafting the world of
despelote
; a non-competitive soccer game that uses the sport’s human side to paint an intimate portrait of the city of the Ecuadorian capital.
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ISSUE #2
JESSE
MORSBERGER
For Jesse Morsberger, creating paintings of games makes perfect sense; why wouldn't they be the subject matter of choice for a generation of artists shaped by an era of video game ubiquity?
Treating the game in-motion as a subject for interpretive still life, Morsberger’s art gives form to the unseen reality of video games, drawing parallels between the medium and perceptual art.
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ISSUE #3
OSAMU SATO
ON EXPO ’70
Graphic artist, composer and designer of the cult classic
LSD: Dream Emulator
Osamu Sato recounts ten childhood visits to the 1970 World’s Fair in Osaka, Japan, remembered for its distinct architecture and auspicious vision of the future.
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ISSUE #4
THE
QUIET
WORLD
An abandoned virtual city created in 1995 is quiet but not silent. It’s landscape, an urban sprawl of digital postmodern ruins, serves as a pristine record of the online lives of a generation of inhabitants who have since moved on.
A record of local identities, preserved in virtual, architectural perpetuity, explored through a written and visual essay.
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